﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

namespace XSlate.Runtime{
    public class XCutSceneData : XDirectableData
    {
        public List<XGroupData> GroupDatas = new List<XGroupData>();
    }
    public class XGroupData : XDirectableData {
        public List<XTrackData> TrackDatas = new List<XTrackData>();
    }
    public class XTrackData : XDirectableData {
        public List<XActionData> ActionDatas = new List<XActionData>();
    }
    public class XActionData : XDirectableData {
    }
}


